It’s easier to break a promise to yourself than it is to break a promise to someone else. Chorus is an app that uses small group accountability to keep people committed to healthy goals. Instead of relying on programs or workouts, Chorus brought small teams together to support each other in healthy habits.
Read MoreConversations on Twitter were a disorganized web of 140-character messages that were very difficult for users to follow. We needed a better way to regroup and make sense of a lot of behaviors that evolved organically and were clear to core users, but very difficult for new users to understand.
Read Morethere is always a balance between being bold and being intentional.
Read MoreChallenges are fun, short term efforts that give teams a more immediate sense of accomplishment and more structured ways to participate together. Unlike other apps, Chorus challenges focus on collective action towards a common goal.
Read MoreBuilding an product focused around health and accountability requires much more than a 3-word mantra. So everyday I ask, "What does an experience around accountability look like?" No. Not the pixels and animations and interfaces, but more like, "What does an accountability experience require?" What does it need to do to be successful in real people's lives? ? How should it make people feel?"
Read MoreWhen you're building a product whose foundation is goal setting and achievement the most important problem to solve is not one of tooling or modeling, but one of motivation.
Read MoreCan you point to every product decision you make and confidently complete the following sentences?
Read MoreMore than anything, we have found that there is a lot of possibility in paper and markers when paired with young and imaginative minds.
Read MoreI developed a mentorship program that gave designers and researchers at Twitter an opportunity to build relationships and work together to influence the career growth of their teammates. Here's how...
Read MoreDesigning and building products that have a meaningful impact on people's lives is an exorbitant amount of work. Yet products that do this successfully are the ones we return to again and again. Despite their complexity, these products make interactions with others and environments seem effortless, desirable-and even addictive.
Read MoreAs a product designer, it is not your job to be the hero. It is designer’s job to understand humanity and do our best to make products and experiences that provide better solutions to people’s broken worlds and unsolved problems.
Read MoreThe best I can do is stop trying to be right, but instead wake up everyday and do the harder work of being intentional.
Read MoreVIDEO: Paying attention to the world around us is actually the first step to designing great products.
Read MoreI developed a collaborative finance product called "Frank" that leverages social interactions to encourage people to save money for short term goals. Frank motivates small groups of friends work together to save money for the things that matter most. By helping each other, Frank makes it easy to help yourself.
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